Having finalised the script and storyboard as much as we can
at this stage (before a pre-viz) we began to look at refining our two
characters and the setting.
Character
As concept artist I was challenged to create two boys that
had the same features and shape but differ in personality. The reason we
decided to have the boys look identical is an extension of the Prince and the
Pauper, the story that inspired our narrative. It works best for our story as
the idea is that the boys are exactly the same except that one embodies
religion and the other science. They are parallels of the same person. This
helps us show metaphorically through our narrative that the two opposites,
Religion and Science, leave massive imprints behind them (in history) and
combined together they form a functioning world.
Getting a Face
We knew that we wanted a cartoonish style. In a studio
discussion we decided which level of cartoon we wanted. This is a scale ranging
from ‘Phineas and Ferb’ to ‘Polar Express’. We settled on somewhere in the
middle.
I drew up some faces and tried variations to give the studio
a variety of options. We agreed that number 1 with eye shape b would work best
for our characters as it is sweet and would make them both instantly appealing.
Getting the Shape
Using the basic face shape I experimented with different
body shapes. We wanted out boys to be young teenagers so their beliefs aren't attributed to naivety. I began with a long body with exaggerated features then
tried different variant on this. To make sure there was a variety of a choice
for the studio to pick from I created a shorter character option too. We
decided that shape 1 worked the best with the action genre of our story. It would
show the movement of the boys clearly with exaggeration on the feet that will
leave an imprint behind.
Getting the Costumes
After a trip to the library to find costumer books on renaissance
fashion we walked away with a lot to sift through. We looked at religious
figures like the pope to see the style of dress they wore and at the ‘current’
fashion of the era. We wanted to represent the differences of the boys visually
through their clothing. The trick was to make it so the audience, assuming they
don’t have a prior understanding of renaissance fashion, could read the beliefs
of the characters through appearance. We found that clocks and loose, draped
fabric with simple patterns was often worn by the religious figures. Tight,
shapely and elaborate clothing was worn by young fashionably men. Fashion works
in representing science as fashion is all about the new, the re-design and what’s
next.
Here are the most influential images from our book research.
I quickly sketched out some rough ideas for each characters
costume.
Then combined the whole lot together; face, body and
costume. The next stage is to colour the two in to match their art style (da
Vinci – Simon, Michelangelo – Carl) and create the image planes so we can begin
to model the characters.
Environment Concept
The style of our environment will be a cartoonistic style
that works best with our characters. Not overly detailed but not abstract. The textures
will be fairly basic but still reflect the real life object it represents. The
following concept art looks at the colour palette and the hot and hazy effect
we want in the first scene when they characters find themselves stranded.
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