Latest at the studio is working on our design concept for the characters. Here we have been testing to see how effective our idea for the contrasting styles will work. This isn't our final character design, just a quick character outline to test the designs on.
The scientist character will look like a da Vinci drawing while the religious character will look like the painted masterpieces of Michelangelo.
We discussed these designs earlier today and decided the best way to achieve the desired effects would be to hand paint and sketch the texture maps physically then scan them in to be wrapped around the models. This means we the textures will look more natural and effective as opposed to trying to recreate the effects using Photoshop, which will always look synthetic.