Latest at the studio is working on our design concept for
the characters. Here we have been testing to see how effective our idea for the
contrasting styles will work. This isn't our final character design, just a
quick character outline to test the designs on.
The scientist character will look like a da Vinci drawing
while the religious character will look like the painted masterpieces of
Michelangelo.
We discussed these designs earlier today and decided the best
way to achieve the desired effects would be to hand paint and sketch the
texture maps physically then scan them in to be wrapped around the models. This
means we the textures will look more natural and effective as opposed to trying
to recreate the effects using Photoshop, which will always look synthetic.
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